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By Thomas An.
#25460
MonkeyBoy wrote:I would like to understand this.. Maxwell doesn't use any lights? Only what's call emiters? Which are basically a light shader that can be assigned to any object?

If this is true, and I'm to adjust the light with say a D65, where do I go to learn what a D65 is?

-MonkeyBoy
That is correct. You have to turn actual geometry into an emitter (usually a simple planar surface)

You can find out more details about the emitter types here:
http://www.metinseven.com/article_maxwe ... tricks.htm
User avatar
By Thomas An.
#25470
MonkeyBoy wrote:Actually, your link answered many of my questions. Thank you Thomas. As far as I can tell, assigning an emiter to such an object "lightbulb" is fine. Only problem is such a shape would increase render times.

-Monkey Boy
Right, you can do anything you want with the geometry for the emitter as long as you keep in mind that the more polygons in the emitter object the longer it takes.
OutDoor Scenery Question

you said: After you apply the image to the polygo[…]

fixed! thank you - customer support! -Ed