User avatar
By Thomas An.
#18646
Can you explain this bug a little more ?
So far I have no problems with physical sky.

if your shutterspeeds is too low or your f/stop too low the sky will look bleached like this because of too much light getting into the camera. Also you need a large ground plane to simulate the horizon otherwise the bottom half will look all gray.

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By znouza
#18655
Thomas An. wrote:Can you explain this bug a little more ?
So far I have no problems with physical sky.

if your shutterspeeds is too low or your f/stop too low the sky will look bleached like this because of too much light getting into the camera. Also you need a large ground plane to simulate the horizon otherwise the bottom half will look all gray.

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realize a simple block at [0,0,0]. If you only rotate camera around [0,0,0] (having the block always the same elevation and in center), the sky should be the same no matter on angle of view, because the sky is spherical. The intensity of physical sky is the same on the any angle of view to [0,0,0]. Or not?
User avatar
By Thomas An.
#18659
No, it should not be the same :D

Depending on the hour of the day, there is a brighter area in the sky around where the sun is supposed to be :!: :!:
By znouza
#18665
Thomas An. wrote:No, it should not be the same :D

Depending on the hour of the day, there is a brighter area in the sky around where the sun is supposed to be :!: :!:
this is the test of physical sky _without_ sun light. so where did you specify the hour you want your physical sky be simulated to?
User avatar
By Thomas An.
#18672
I think the physical sky is correct.

How would Maxwell klnow what kind of sky to show you ?

The Maxwell sky (just as in reality) looks different at different times of the day. It is more yellow-orange early in the morning and then it becomes more blue later on. What kind of color would it have ?

When you uncheck the sun it means you just do not want it to cast shadows, but Maxwell still shows the actual sun from the sky based on some default time setting.

If you do not want to see the sun in the sky you can turn it away from view. (I think the SM setting might do that otherways you can rotate your scene in the other direction).

Image
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By znouza
#18753
reopenned:

I mean the physical sky radio button only enables the behaviour of the physical sky dome - being as the 'real' sky, with turbidity, ozone etc...

the color of the sky is affected by the sun (and location/time/date) - if you don't turn the checkbox 'use sun light', the sky should not be colored or saturated by the sky light.

If am I right.. then the 'skydome' is wrong (because it has the same intensity - no matter on view angle). If not, the checkbox for using the sun light is useless.

maybe someone from NL team will tell the truth to us :)
OutDoor Scenery Question

you said: After you apply the image to the polygo[…]

fixed! thank you - customer support! -Ed