By florianpiento
#349381
hi,

when I load my mxi in Nuke it seems the alpha channel doesn't load properly. what Nuke recognize as alpha channel is empty and there is among all my other passes a channel called ALPHA (capital letter) containing my rendered alpha.

is there a way to make Nuke properly recognize that this ALPHA should be in the alpha making it possible to use the premultiply option and so on...

thanks
User avatar
By Brany
#349613
In nuke, the MXI's alpha channel is loaded in its own layer called "ALPHA" as you said. You can add it to the rgb render channel (or whatever) using a "shuffle" node:

Image
Chocolate test with SSS

nice