- Thu Mar 06, 2014 2:07 pm
#378558
Hello again,
sorry for all the questions
I'm having trouble, to give my maxwell sea object a material. it uses the base material, no matter what. tried several projection mods (planar, solid, uv....)
any suggestions ?
item_list
shader_tree:
fire_view:
sample_scene: https://www.dropbox.com/s/mt7icn0kzq43b ... terial.lxo
again: running OS latest, modo 701SP4 maxwell LE beta plugin.
EDIT:
just tested the export to maxwell Studio, base material was assigned to the sea object. the test, cube i added before has the right material assigned.
sorry for all the questions
I'm having trouble, to give my maxwell sea object a material. it uses the base material, no matter what. tried several projection mods (planar, solid, uv....)
any suggestions ?
item_list
shader_tree:
fire_view:
sample_scene: https://www.dropbox.com/s/mt7icn0kzq43b ... terial.lxo
again: running OS latest, modo 701SP4 maxwell LE beta plugin.
EDIT:
just tested the export to maxwell Studio, base material was assigned to the sea object. the test, cube i added before has the right material assigned.