User avatar
By Maximus3D
#320161
Hi!

A few things you can add to the Modo plugin if it's even possible, it would be real nice :)
- The ability to automatically convert a Modo material with SSS set at scattering distance=0 on singlepoly objects and with doublesided activated,
this means that the plugin translates that type of Modo material to a Maxwell thinSSS type material.
- Some sort of approximated display of MXM materials in Modo's viewport, i know this will be challenging with the limited "SDK" that exists now but if
it can be done it would be helpful.
- Better automatic translation of Modo's materials.
- The possibility for the plugin to use Modo's lightsources and match their intensity to the Maxwell rendering, this is probably not easy but it would be a big
timesaver.

More to come.. :)

/ Max
By chapsen
#320185
Maximus3D wrote: - The possibility for the plugin to use Modo's lightsources and match their intensity to the Maxwell rendering, this is probably not easy but it would be a big
timesaver.
I respectfully disagree :) I think maxwell´s strength is to change ´on the fly´ the light source strengths ( MULTIPLE light source strengths) - so it is already far better than modo in that area.
By cali3d
#320614
My biggest wish for the modo plugin is that its a real material shader and not something that you load into modo through the maxwell material editor and save materials on the disk etc - its totally awkward workflow - a real modo shader just like the implementation in Maya where its a shader would be so cool!
Sketchup 2025 Released

Thank you Fernando!!!!!!!!!!!!!!!!!!!!!!!!!!! hwol[…]

I've noticed that "export all" creates l[…]

hmmm can you elaborate a bit about the the use of […]

render engines and Maxwell

Funny, I think, that when I check CG sites they ar[…]