- Sun Sep 27, 2009 8:02 am
#309224
It appears that lights exported from Modo show in the Maxwell scene as gigantic planes. Problem is, it interferes greatly with the render even when the light geometry is hidden. In fact, it makes renders done with the simplest settings completely unusable. Here, try this:
- create a default unit sphere
- open the Maxwell plugin panel and hit the Render button.
Here's the image I get over here:

Yes, this is actual Maxwell Render output. If I delete the light object the plugin creates, the scene renders normally, but only lit from the environment, as expected.
This can hardly be the expected behavior. Didn't anyone ever try to you know, render anything when testing the plugin?
I'm running Modo 401 on Vista 64, Maxwell 2. Any tips or help would be most appreciated!
- create a default unit sphere
- open the Maxwell plugin panel and hit the Render button.
Here's the image I get over here:

Yes, this is actual Maxwell Render output. If I delete the light object the plugin creates, the scene renders normally, but only lit from the environment, as expected.
This can hardly be the expected behavior. Didn't anyone ever try to you know, render anything when testing the plugin?
I'm running Modo 401 on Vista 64, Maxwell 2. Any tips or help would be most appreciated!