By CodyKallas
#376790
I was just wondering what procedurals will convert to maxwell if I set them up in modo?

Is there a list somewhere?
By photomg1
#376794
none

your solution which is not a bad one tbh ,that is if your object has a uv. Just bake it in modo as an image map.
I have baked out occlusion that way plus procedurals. It does mean that you need to create good uv's though.
By Marton Day8
#376804
The plugin can automatically bake out the procedural textures, but only one texture/file so not the layered result of textures.

In case you need direct conversion (from modo procedural to Maxwell procedural) we have no solution for that yet.

Márton
By photomg1
#376806
Hi Marton

doesn't it just bake out a 512x512 , or 1024 by 1024 then set it as a box uv tiled texture though? sorry its been a while since I tried that route as modo's procedurals when you bake them they are not generated as a tiled texture.Which is why I suggested the full uv route and a bake of image map that way .

Or am I missing something?

best

Matt
By photomg1
#376808
This is what I mean Marton , is there a setting to make the bake a better match from the plugin?

straight single layered procedural in modo set to solid.

Image

plugin baked conversion in maxwell

Image

manual bake in modo to an imagemap located to a full uv , then taken into maxwell

Image

the image map looks blurry compared to the original as I just baked it to a small image/texture for this example
By Marton Day8
#376810
Solid projection doesn't work, because modo solid mode is unknown from the plugin side.

But you can try other projection modes (planar, spherical, box,camera) and uvmap too.

Have I answered your question?

Márton
By photomg1
#376811
you have but , the other projections make using procedurals largely null and void :( .
Plus if you are layering them as you mentioned it doesn't work either.

I'm not having a go at you Marton :D , just found in the past what the plugin does of no use.Which again was going back to my question is there anything I can do in settings whether that is on the texture locator or elsewhere to change that.

edit: the penny might have dropped , just going to do a test

for a second there I thought that setting the procedural on a uvmap as opposed to solid , and letting the plug in do the bake would give you the same result , but it doesn't(it is better though but there is stretching on the texture) . By far the best result was from solid projection as a manual bake to an image located to a uv in modo.


these two images use exactly the same uv.

procedural set to uvmap in modo baked through the plugin

Image


prodeural set to solid and baked to an imagemap with uv in modo (maybe this is what the plugin should do by default?, when it hits a layer with solid projection )

Image
By Marton Day8
#376815
Baking from solid to uvmap maybe sounds easy, but actually is is not.

For example you have a material with solid projection mode used by two objects. These objects have different uv maps.
The exporter creates the materials, but the baked images are different because those are uv map dependent. It means the material is also uv map dependent, so the exporter should create two different materials, which brings up new problems.... and so on...

The good solution would be to have similar solid uvmap method on Maxwell side what we have in modo.

Márton
By photomg1
#376819
Hi Marton
couldn't you put an option in the plug in like where you have auto convert , that on this material if it is solid projection bake to a specified user selected uv .
Also another option to select bake size.

Totally agree would love to see the same projection supported (solid in maxwell)
By CodyKallas
#376823
Thanks for the answer. I was having a problem baking out my image map yesterday. I did a texture replicator on a floor and even when I baked out as big as I could, It would still be blurry. I am sure this is a user error and I need more practice with it all though.
By photomg1
#376826
This what I'm thinking Marton, (don't shoot me!!!)

Image

what keyboard command gets the accent above the a in your name I feel direspectful every time I write your name without it Marton :o

Cody , before you hit the bake make sure you set the antialasing in modo to 1 sample/pixel under render>settings
the bake will be much sharper and quicker to do.


isn't the new world coordinates in maxwell's procedurals the same/similar as modo's solid?

going back to the example of two objects sharing the same material problem, I would just duplicate the material and assign a new one to each object (obviously a renamed material),
which is exactly what I have to do now anyway to do a manual bake on each object.
User avatar
By Daniel Hruby
#376882
For the blurry image issue, are you unchecking the antialiasing for the new imagemap after baking? By default it will be enabled and could cause that image to be blurry after transferring to maxwell.
By CodyKallas
#377029
I did not try that, but I will for next time. I ended up just making it in modo and relied on the conversion to work. Instead of baking it out and adding it. But I would really like to utilize texture locators in the future then bake and apply them with maxwell.

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