you have but , the other projections make using procedurals largely null and void

.
Plus if you are layering them as you mentioned it doesn't work either.
I'm not having a go at you Marton

, just found in the past what the plugin does of no use.Which again was going back to my question is there anything I can do in settings whether that is on the texture locator or elsewhere to change that.
edit: the penny might have dropped , just going to do a test
for a second there I thought that setting the procedural on a uvmap as opposed to solid , and letting the plug in do the bake would give you the same result , but it doesn't(it is better though but there is stretching on the texture) . By far the best result was from solid projection as a manual bake to an image located to a uv in modo.
these two images use exactly the same uv.
procedural set to uvmap in modo baked through the plugin
prodeural set to solid and baked to an imagemap with uv in modo (maybe this is what the plugin should do by default?, when it hits a layer with solid projection )
