User avatar
By Asmithey
#350969
I have a smooth objects that render all the curves nice and smooth in Z. When I export to Maxwell they are very faceted and nasty. I hope I do not have to convert these into facetted objects. Is there way to control this with the smoothing angle. If so, what should I set it to in order to get a great result in Maxwell Render? These objects were created in solid works. I have imported them at high resolution and the model is not facetted looking in the modeling window.
User avatar
By Steven Houtzager
#351259
Yup I deal with this all of the time. I found it is best to convert the smooth object to a facetted object. It goes into Maxwell quicker and you are controlling the smoothness.

To control the mesh density, before converting to facetted query the object and then select display resolution. I usually use a dense mesh on products so the reflections are smooth.

SH
Maxwell and Blender

Blender 2.9 is out - has there been any further pr[…]

I think that most features that are needed on a re[…]

Maxwell keeps returning an error when I try to ren[…]

Hello good day! I wanted to know if you can help[…]