- Sat Dec 26, 2015 3:19 am
As noted in the docs you linked, the problem is that Asset Reference is simply not intended to be used outside of Studio. It will work to some degree -- it has to in order for it to work when doing final renders in Maxwell Render -- but most of the unique functionality it provides will be inoperative, since it relies on custom communications between it and Studio to do its work. When working from a 3D platform with a plugin (here, SketchUp, as opposed to, say, AutoCAD), the recommended workflow is still what it has been -- convert OBJ/etc to MXS (i.e. import OBJ in Studio and save to MXS, rather than trying to use an Asset Reference) and use MXS References from within the plugin.
As you have found, it can technically work, but still, it is really something intended to be used within the scope of a Studio-only workflow.
Next Limit Team