- Fri Jun 20, 2014 10:46 am
#381380
Hello,
A few hours available for finally trying myself at HDR skies in SU/MR!
I've finally got myself to understand the settings for the first scale settings so the ground does not show, and how to rotate the sky using the offset settings so the sun position matches that of the 3D real north or time settings.
Now my problem is to be able to cast shadows using the HDR.
I have read somewhere that by reducing the gamma of the HDR to 0.75 you can get them to cast shadow but image is dark despite intensity set to 9.
I would like to know how you guys do it!? Should I use the illumination map too?
Question 2: Is it possible to use physical sky/Sun AND have a HDR image at the same time?
Thnx!
Nils
A few hours available for finally trying myself at HDR skies in SU/MR!
I've finally got myself to understand the settings for the first scale settings so the ground does not show, and how to rotate the sky using the offset settings so the sun position matches that of the 3D real north or time settings.
Now my problem is to be able to cast shadows using the HDR.
I have read somewhere that by reducing the gamma of the HDR to 0.75 you can get them to cast shadow but image is dark despite intensity set to 9.
I would like to know how you guys do it!? Should I use the illumination map too?
Question 2: Is it possible to use physical sky/Sun AND have a HDR image at the same time?
Thnx!
Nils
http://www.playtimearchitecture.com
Architecture we make in Lyon, France
http://www.swoard.com
Extremecarving snowboards we produce in Switzerland
Architecture we make in Lyon, France
http://www.swoard.com
Extremecarving snowboards we produce in Switzerland