- Thu Jun 12, 2014 3:24 pm
#381212
Hi all,
Using SU2013 & MR3.0 ( need to install last update both for plug in and MR)
I am trying to make a material which is a micro perforated steel plate, that also has rounded bumps every 10cm or so.
I have succeeded making the micro-perforated using a clip and a bump and with trial and error finally got the scale right so it tiles nicely ( method tile XY + mirror X and mirror Y)
I have then made a displacement map, and after a few trial and error got the mxm material to get a good look to it, but unfortunately, when I apply this material in SU, the displacement is completly offscale and cannot get it to look right.
The sample is a 1X1X1m cube and I apply to it the MXM material ( loading it into SU MR manager).
Any hint on how to set the scale of the displacement map so it reproduces the mxm preview window?
The jpg displacement map is 591x591 pixels, and 10x10cm wide ( the idea would be that the bumps are each 10cm in reality)..
Thnx
Nils

Using SU2013 & MR3.0 ( need to install last update both for plug in and MR)
I am trying to make a material which is a micro perforated steel plate, that also has rounded bumps every 10cm or so.
I have succeeded making the micro-perforated using a clip and a bump and with trial and error finally got the scale right so it tiles nicely ( method tile XY + mirror X and mirror Y)
I have then made a displacement map, and after a few trial and error got the mxm material to get a good look to it, but unfortunately, when I apply this material in SU, the displacement is completly offscale and cannot get it to look right.
The sample is a 1X1X1m cube and I apply to it the MXM material ( loading it into SU MR manager).
Any hint on how to set the scale of the displacement map so it reproduces the mxm preview window?
The jpg displacement map is 591x591 pixels, and 10x10cm wide ( the idea would be that the bumps are each 10cm in reality)..
Thnx
Nils

http://www.playtimearchitecture.com
Architecture we make in Lyon, France
http://www.swoard.com
Extremecarving snowboards we produce in Switzerland
Architecture we make in Lyon, France
http://www.swoard.com
Extremecarving snowboards we produce in Switzerland