By joshkaile
#373322
Hey,

Hopefully somebody can help as I'm quite new to maxwell and I have a design project due in next week.

Basically Ive applied this material (http://resources.maxwellrender.com/sear ... v2=0&tipo=) to some walls on my model, but when I render the model the material messes up and goes mad, like this https://www.dropbox.com/s/piqxnt5887x3ytq/7.png.

It should look like this https://www.dropbox.com/s/ghw5nxazz0f5767/6.png, Ive used a different material to produce this render but I'd much rather use the other one.

Hopefully somebody can help as I'm really stuck.

Thanks,
Josh
By JDHill
#373323
What you are seeing there is displacement that's not set up to be used in the context in which you are using it. If you are using Maxwell Render Suite, you could open the MXM in MXED and set it up differently (using an absolute, not relative, displacement height), and also subdivide your geometry to make it more suitable for displacement, otherwise, you could set up an embedded material to use some of the maps that were downloaded with the MXM.
By joshkaile
#373324
JDHill wrote:What you are seeing there is displacement that's not set up to be used in the context in which you are using it. If you are using Maxwell Render Suite, you could open the MXM in MXED and set it up differently (using an absolute, not relative, displacement height), and also subdivide your geometry to make it more suitable for displacement, otherwise, you could set up an embedded material to use some of the maps that were downloaded with the MXM.
Hey I dont have the render suite, will I still be able to use that material is it too much hard work?
By JDHill
#373326
I don't think you'll be able to use it here; the problem is that the person who created it set the displacement height to be relative to the size of the object to which it is applied, which is why it's displacing so far on your model. Beyond that, I don't generally recommend using displacement in the SketchUp plugin, because SketchUp geometry usually needs a good deal of work to make it suitable for displacement. I recommend using bump or normal mapping instead, if possible.

In this case, if you open Scene Manager > Materials and select the material, then click the MXM Info button, you can find where the MXM was downloaded on your machine, and the location of its active texture (bois-d.png). I would try creating a new SketchUp material that uses that texture, and then I would edit that material in Scene Manager > Materials, perhaps changing its Character type, and giving it some bump.

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