- Sun Jun 16, 2013 11:16 pm
#368578
Hi all, finally, here is the first plugin build not using Silverlight. The RS plugin does not yet support SU2013, so to try that, you will still need to be using SU8 (technically, you could use it with SU2013, but the exporter will fail, and you would have to fall back to the Ruby exporter). The SA plugin should work fine in any version, but I am only uploading installers for SU8. I am considering dropping support for SU6 & SU7, so please let me know your thoughts on that.
Hopefully, you will hardly notice any difference from the Silverlight plugin. The layout is as similar as I could make it, as are the colors and the style of the UI components. There are some slight differences, though. First, you will notice that fewer controls have the small context-menu buttons:
).
JD
Hopefully, you will hardly notice any difference from the Silverlight plugin. The layout is as similar as I could make it, as are the colors and the style of the UI components. There are some slight differences, though. First, you will notice that fewer controls have the small context-menu buttons:
- Color picker: you can switch the color picker between standard RGB and a new HSV mode.
- Numeric sliders: you can customize the decimal precision and increment on a per-slider basis.
- Along with preview scene and SL, each material now also stores its own preview size.
- In the texture editors, you will no longer see sat/con/etc displayed in the UI, and tile/scale/offset now use sliders.
- The color picker no longer has the different presets that were present in the Silverlight UI.
- The "Presets" drop-downs found at the top of each Scene Manager page in the Silverlight UI are also no longer present.
- Custom Bokeh is now included in the camera page, and there is now a switch for enabling/disabling Shift Lens.
- The Environment page now works more similarly to the current Maxwell Studio Environment panel.
- The Output page adds many new parameters (also more in line with Studio), especially in the Channels panel.
- There are now switches for enabling/disabling Aperture and Obstacle maps without clearing their paths.
- There is a new Color Schemes dropdown in Options > User Interface, but the schemes are not yet finished.
- [ version superseded ]

JD
Next Limit Team