-  Thu Oct 18, 2012 4:54 pm
					 #361722
						        
										
										
					
					
							Hi Guys,
I am new to Maxwell and I usually model in either Rhinoceros 5 or Sketchup Pro. Our company have recently invested in renderings and I am still pretty new at this (as I am the supposed expert in this, there is no where I could go other than the forum). So please excuse me for all the questions I have developed.
1) Could you guys please kindly provide me with tips which can help me remove noise from my renders? As you can see below, I have the rendering going for 72 hours and with the lights penetrating into the interiors, some of the noise (visible on the dining chair and ceiling) seems unavoidable. As our design constantly change on a day to day basis, I need to minimize rendering time as much as possible to enable the design changes to take place during working hours. How much is the optimum time/sl for each rendering? Ex: Interior? Exterior?
2) Also, the shag pile (carpet) which I have can't seem to be applied to a white material as it would create more noise.
3) The third thing which I want to ask is the ways in which you should be balancing between your environment settings (ex: background, reflection, refraction and illumination). How do you set so that the skies are reflected on the glass of the interiors, with the northern light creating a shimmer in the space. I manage to do a bit of that in the first image, but the intent was to flood the whole space with that effect. Do we fill up all 4 slots and are there any rule of thumb as to which hdr images should fall into each category? The reason is as shown in the first image that the sky appeared to be burnt out (white) whereas it appeared fine in the second rendering.
I have read through the forums rigorously and these are the things which I have summarized.
Issues Pertaining to Noise:
1) Recheck materials such as glass etc which might cause caustics, taking longer time to render etc.
2) Make sure the value of camera and lighting is according to real life - question: how do you define the real values in real life? is there a chart or rule of thumb I am unaware of? The lighting in the scene is set at 65w fluorescent tube at the moment (for all three renders)
3) Simplify light polygons as much as possible.
Issues Pertaining to Cameras:
1) Set camera at iso 200 and shutter speed at 1/800 etc. When doing so, how do you determine ozone, sun power, etc?

http://minorityexpress.wordpress.com/20 ... attempt-1/

http://www.rogersarchitecture.com/exten ... house#/i/1

http://www.rogersarchitecture.com/exten ... house#/i/2
Any further tips on setting materials, lighting, tutorials would be great to know! I welcome any critics and comments so that I can progress in achieving the realism in our architectural design. Also, feel free to answer any of the questions as you see fit! Thanks!
					
										
					  															  					                I am new to Maxwell and I usually model in either Rhinoceros 5 or Sketchup Pro. Our company have recently invested in renderings and I am still pretty new at this (as I am the supposed expert in this, there is no where I could go other than the forum). So please excuse me for all the questions I have developed.
1) Could you guys please kindly provide me with tips which can help me remove noise from my renders? As you can see below, I have the rendering going for 72 hours and with the lights penetrating into the interiors, some of the noise (visible on the dining chair and ceiling) seems unavoidable. As our design constantly change on a day to day basis, I need to minimize rendering time as much as possible to enable the design changes to take place during working hours. How much is the optimum time/sl for each rendering? Ex: Interior? Exterior?
2) Also, the shag pile (carpet) which I have can't seem to be applied to a white material as it would create more noise.
3) The third thing which I want to ask is the ways in which you should be balancing between your environment settings (ex: background, reflection, refraction and illumination). How do you set so that the skies are reflected on the glass of the interiors, with the northern light creating a shimmer in the space. I manage to do a bit of that in the first image, but the intent was to flood the whole space with that effect. Do we fill up all 4 slots and are there any rule of thumb as to which hdr images should fall into each category? The reason is as shown in the first image that the sky appeared to be burnt out (white) whereas it appeared fine in the second rendering.
I have read through the forums rigorously and these are the things which I have summarized.
Issues Pertaining to Noise:
1) Recheck materials such as glass etc which might cause caustics, taking longer time to render etc.
2) Make sure the value of camera and lighting is according to real life - question: how do you define the real values in real life? is there a chart or rule of thumb I am unaware of? The lighting in the scene is set at 65w fluorescent tube at the moment (for all three renders)
3) Simplify light polygons as much as possible.
Issues Pertaining to Cameras:
1) Set camera at iso 200 and shutter speed at 1/800 etc. When doing so, how do you determine ozone, sun power, etc?
http://minorityexpress.wordpress.com/20 ... attempt-1/
http://www.rogersarchitecture.com/exten ... house#/i/1
http://www.rogersarchitecture.com/exten ... house#/i/2
Any further tips on setting materials, lighting, tutorials would be great to know! I welcome any critics and comments so that I can progress in achieving the realism in our architectural design. Also, feel free to answer any of the questions as you see fit! Thanks!



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