By JPMays
#350885
I really want to use an hdr for reflections in my rendering, but prefer to light with physical sky or sky dome. I realize that this can technically be achieved using Image Based environment, then only using the hdr in the reflection channel. However, it doesn't actually work for me. I can only get the hdr to be in my reflections if I also use as the Illumination channel, which I don;t want to do since it is super dark and washes out my render.

Anyone have any advice?
By JPMays
#350889
Here is a test image rendered with HDR Illumination:

Image
Note the reflected sky in the mirror material on the ground, and in the window of the building. Slight reflection in the water.

With super high ISO that burns out the background:

Image

Here is the image with all same settings (not ISO though), with no Illumination channel:

Image
No reflection this time.
User avatar
By Half Life
#350890
It's really hard to say without having access to the HDR and scene, it could be that it is just a poor quality HDR.

Also it is somewhat difficult to judge partially because you have the main light source coming from 2 different places in the renders -- in the first is coming from the direct right, while in the second it is slightly behind us and left...

But if I had to guess I'd just say the HDR is not very good.

I'm also abit confused are using a couple of HDR images for different channels or attempting to mix the physical sky into only some channels?


Best,
Jason.
By JPMays
#350905
Here is the image with HDR for all channels except illumination:

Image

Here is the same image with everything the same except HDR Illumination turned on:

Image

Notice the sky being reflected in the mirror on the ground, and the water. This is using the free HDR you suggested Half Life.

Also, what is IBL?
By JPMays
#350906
Half Life, I just noticed you were using a much higher intensity for these channels than I was. Here is the result when I bump them up to 20 like yours (with Illumination off):

Image

Much improved. Is that what you meant by IBL?
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