- Wed Nov 02, 2011 9:42 pm
#348692
Maxwell for SketchUp
Version 2.6.0 Release Notes
Version 2.6.0 introduces the new Maxwell for SketchUp Standalone plugin.
The Standalone plugin is distributed as a simple .zip file, does not require any Maxwell Render installation, and supports SketchUp and SketchUp Pro, version 6 or greater, running on Windows or OSX. The Standalone plugin has two licenses: a Free license, and a Commercial license. The Free license allows you to render images with Maxwell Render at a maximum resolution of 800 pixels, using Maxwell's Draft engine, at absolutely no cost. At very little cost, the Commercial license allows rendering at 1920 pixels maximum resolution, using Maxwell's Production engine, which is capable of more quickly resolving scenes that make use of complex lighting.
The newly-named Maxwell for SketchUp Render Suite plugin, which corresponds to the existing 2.5-series Maxwell for SketchUp plugin, is designed for use with a full Maxwell Render Suite installation. Since the Standalone plugin is built using a subset of the features found in the Render Suite plugin, the Render Suite plugin can do anything the Standalone plugin can, and much more, being designed to help you leverage the professional-level workflow provided by the Maxwell Render Suite.
Changes:
Version 2.6.0 Release Notes
Version 2.6.0 introduces the new Maxwell for SketchUp Standalone plugin.
The Standalone plugin is distributed as a simple .zip file, does not require any Maxwell Render installation, and supports SketchUp and SketchUp Pro, version 6 or greater, running on Windows or OSX. The Standalone plugin has two licenses: a Free license, and a Commercial license. The Free license allows you to render images with Maxwell Render at a maximum resolution of 800 pixels, using Maxwell's Draft engine, at absolutely no cost. At very little cost, the Commercial license allows rendering at 1920 pixels maximum resolution, using Maxwell's Production engine, which is capable of more quickly resolving scenes that make use of complex lighting.
The newly-named Maxwell for SketchUp Render Suite plugin, which corresponds to the existing 2.5-series Maxwell for SketchUp plugin, is designed for use with a full Maxwell Render Suite installation. Since the Standalone plugin is built using a subset of the features found in the Render Suite plugin, the Render Suite plugin can do anything the Standalone plugin can, and much more, being designed to help you leverage the professional-level workflow provided by the Maxwell Render Suite.
Changes:
- Implemented a new Ruby-based exporter, which is used the Standalone plugin, or when C++ export is not possible.
- Implemented inheritance behavior for entity context-menu attributes (Hide-from-X, Separate By, UV Coordinates).
- Added new Ignore Distortion mode in the UV Coordinates menu; this prevents distorted texture files being written.
- Added new Set Projection Size function in the UV Coordinates menu, which allows per-entity sizing of generated UVs.
- Maxwell Fire's Quality parameter has been changed to Max. Resolution, providing precise control over output resolution.
- The plugin's Search Paths functionality has been completely reworked, and a Path Search Depth parameter added.
- When Auto MXM is enabled, materials which will be replaced by an MXMs at export now show their MXM in the UI.
- Added new Cache Policy Option, which controls whether MXS files are written from in-memory Maxwell Fire data.
- The Pick Focal Distance tool no longer deactivates after picking; this is more convenient when using Maxwell Fire.
- The plugin now saves MXM Gallery downloads in Maxwell MXED's Alternative Folder if one has been specified.
- Added an MXM Status Report window, which provides a convenient overview of the state of MXM links in materials.
- Several file assets are now shipped with the plugin; see the mxm, ior, sky, and simulens folders in maxwell/res.
- If a material was shown when initially opening the Scene Manager, its Character UI was initialized to Automatic.
- Wrong normals could be written, due to the use of an API function which aimed at reducing superfluous undos.
- Distorted textures appeared incorrectly in Maxwell Fire; their paths were being pointed to the undistorted versions.
- Multilight was exported using its Intensity mode, even when its Color + Intensity mode had been specified.
Next Limit Team