Thank you for commenting on this, Brodie!
If the Opaque feature only applies to "real glass", it is more or less useless for me, since I mainly use AGS in arch vis
Embedding the alpha-channel in the render output file would be soo great, though.
I keep struggling with applying alphas in the most correct and clean way, avoiding black matte, using different blending modes in Photoshop etc.
You'll find post after post in the forum where users ask "how to" use alphas. Good (and often different) solutions are replied, usually requiring quite a few steps in post editing.
I'll definitely try and re-open my MXIs (or manually save the render after stopping the render process) to get the transparent pixels embedded right into my render output
But I guess the most intuitive and simple procedure would be to get the Embed option only when choosing an output file format that supports transparencies, and then get an output with the alpha
embedded straight away.
Wishful thinking, perhaps
As JD says, this has probably nothing to do with the plugin. I'll ask in the general forum later...
/Stefan