- Thu Jul 14, 2011 8:56 am
#344895
Here is what I have found -- there are two issues:
1. textures are not appearing correctly in Maxwell Fire
2. your google earth terrain texture is not showing up
Regarding the first issue, it should export fine if you (a) close the Maxwell Fire window, and (b) render or export to Studio. This issue appears to be internal to the Maxwell Fire engine itself, so I can't tell you much more about it at this time.
Regarding the second, it is something internal to SketchUp and appears to simply be due to your terrain texture being corrupt in some way. During export, the plugin asks SketchUp to write its textures, and this call is failing. That is why this model takes so long to export -- the plugin has to fall back to asking SketchUp to write out each texture individually, which takes much longer. Apparently, the Google Earth texture is what is causing the bulk-write call to fail, since it cannot be written individually either. That is why it is not showing up in your render: it does not exist on your disk. I was able to fix this by using SketchUp's "Edit texture image in external editor" command, re-saving the image to a different filename (I used Paint.NET, and saved .jpg @ 90% quality), and then setting the SketchUp material to use the new texture file. After doing this, SketchUp is able to write the texture to disk when requested.
Next Limit Team