- Thu Aug 26, 2010 12:06 am
#329463
JD
With the old flow I put my common light fittings within each room and group them thereby automatically creating a new MLight emitter group (slider) - simple and perfect as I didn't need to count on varied mxm emitters! I just counted on the default export to do this!
Just wondering mate how this same WF might be achieved with the new plug - god I hope not by materials or at least an option to not?
Mate I wonder if an override for separations might be needed to the plugin dialogue as right clicking parts of the model to enact is maybe less required - though to be honest I've never really worked out the differences as the default worked!
BTW mate the plugin to direct to render,into studio and out from there is faultless this end so far excepting a few flutters with the material picking in SU and not sure exactly what's been bugging me as I've been doing with client so have to take some time alone to make notes.
Oh and JD the DOF function I could just about cream over - how simple and cool is that!!! Man we have the ultimate camera control now!! WELL DONE! Never even realised how much I needed that!!! I might do some tests playing with the component created from SU's create camera function to place planes that can be virtual guides for depth and even then thinking about it even as a guide for z buffer settings! Hmmmm?
BTW again what are the bracketed numbers after materials in studio and why to only some materials?
With the old flow I put my common light fittings within each room and group them thereby automatically creating a new MLight emitter group (slider) - simple and perfect as I didn't need to count on varied mxm emitters! I just counted on the default export to do this!
Just wondering mate how this same WF might be achieved with the new plug - god I hope not by materials or at least an option to not?
Mate I wonder if an override for separations might be needed to the plugin dialogue as right clicking parts of the model to enact is maybe less required - though to be honest I've never really worked out the differences as the default worked!
BTW mate the plugin to direct to render,into studio and out from there is faultless this end so far excepting a few flutters with the material picking in SU and not sure exactly what's been bugging me as I've been doing with client so have to take some time alone to make notes.
Oh and JD the DOF function I could just about cream over - how simple and cool is that!!! Man we have the ultimate camera control now!! WELL DONE! Never even realised how much I needed that!!! I might do some tests playing with the component created from SU's create camera function to place planes that can be virtual guides for depth and even then thinking about it even as a guide for z buffer settings! Hmmmm?
BTW again what are the bracketed numbers after materials in studio and why to only some materials?
Move your arse and your mind will follow!