- Thu Jun 10, 2010 4:20 am
#324879
JD and Francois
Does this mean the higher poly SU version is xrefed on export or does it require the high poly version to be in the "in model" component list? If the later Francois how do you ensure the hi poly version is not removed on purge?
JD? Mate in regards to the scaling of unnominated materials (those without a map) is it possible to have that 12" x 12" you have employed 1. be a metric (95% of the world) and 2. Be user defined as a preference.
I understand this would be a global change that would effect all non mapped materials in scene, though considering SU is more aligned to architecture larger say 2 - 4 metres may be a more suitable repeat. The things that I'd imagine would help are for things that cover a large area and therefore a heavier map say grass, concrete, paving, roads, etc and inparticular those that don't count on exact placement. This would have a huge effect when working with SU as those larger maps will not need to populate the material browser! Hence baaaam more speed to workflow in SU that SUCKS!
This is just getting better and better!
Does this mean the higher poly SU version is xrefed on export or does it require the high poly version to be in the "in model" component list? If the later Francois how do you ensure the hi poly version is not removed on purge?
JD? Mate in regards to the scaling of unnominated materials (those without a map) is it possible to have that 12" x 12" you have employed 1. be a metric (95% of the world) and 2. Be user defined as a preference.
I understand this would be a global change that would effect all non mapped materials in scene, though considering SU is more aligned to architecture larger say 2 - 4 metres may be a more suitable repeat. The things that I'd imagine would help are for things that cover a large area and therefore a heavier map say grass, concrete, paving, roads, etc and inparticular those that don't count on exact placement. This would have a huge effect when working with SU as those larger maps will not need to populate the material browser! Hence baaaam more speed to workflow in SU that SUCKS!
This is just getting better and better!
Move your arse and your mind will follow!