- Thu Jan 09, 2014 7:39 pm
#376330
Pack & go should not make a difference, as long as your MXM files are on a network drive. The idea is that they are, so that no matter where you render the MXS that references them, you are rendering the same material. If the model is never rendered on another machine, then you shouldn't use pack & go at all, so it's not an issue there, either. However, I can't say much about any potential network rendering problems, since I don't have much experience with it. All I know is that I'd check the node/manager/monitor consoles to see if any errors are reported.
Regarding the glass/reflections issue, I guess I need to know what you mean by "inside a component." It could mean that you extruded a plane to give it volume, and then made it into a component, which should work fine, or it could mean that you have some glass objects inside of a room, which is a component. In the second case, I could see a potential problem, if you are viewing glass objects through other glass, and the scene is lit only by sunlight; that is a difficult case for the engine, which will take a long time (longer than you want to wait) to resolve, like sun-pool caustics. That'd be my guess, anyway, given that I don't yet understand the situation.
Next Limit Team