fv wrote:Yes, that helped. Why did this happen. Is there something with the hdr after I changed its saturation in PS.
I am not sure yet, it seems due to some permissions issue in OSX, where ownership is different for the modified file, which is then not being made available in Finder when viewed from the file chooser. I consider it a low priority, since the custom file browsers are only being provided to improve on SketchUp's poor standard Ruby choosers.
fv wrote:The glass with 1mm beveled edges gave lots of problems. I noticed that I often need to upscale my model a 100 times to properly work on details that are modeled below 1 mm. Then scale back. Otherwise SU is not accurate. Maybe on export to Maxwell sometimes accury problems with the geometry occur. I know this is not really what SU is meant for.
Yes, apparently SketchUp's precision is quite limited. In
this thread, John Backus implies that it may actually only be 0.01 inches.
fv wrote:I sometimes see misplaced mappings. For instance I mapped a wood texture on a beam and although it looked good in SU no matter what I do the texture is rotated 90 degrees fo the rendered results were I had rotated it in the right direction. I looked if an override was set but it was just set as default.
If you can send me a model where this is the case, that would be good. I am aware of one scenario already where SketchUp is not giving correct UVs, i.e. the ones given are different than shown in the SketchUp viewport. Your issue could be related to that, or it could be due to some plugin issue.