I have looked at the scene, and what I notice, mainly, are these factors:
- The hangar is on the order of a half-mile long.
- The only emitter is set to 219W @ 98.9 lm/W.
- The emitter is applied to a roughly 20' cube.
- The environment is set to Physical Sky with Sun.
- The camera has an EV (Exposure Value) of 14.
Starting with the last item, this EV is suitable for broad daylight; you will find a chart with EVs for common situations at the end of the plugin manual. Your camera is in a semi-enclosed space here, though. Shooting with EV 8 or 9 would allow you to capture an image of the ship decently lit by just the ambient light, entering from the exterior.
Now on to the artificial lighting. The interior of this hangar is something like 30 US football fields in size, and your single emitter is putting out the equivalent of only around thirteen 100W household incandescent light bulbs -- not nearly enough to light a space of this size. And beyond this, being about 120 sq. ft. in surface area, the cube has only a very small amount of light being emitted per sq. inch; somewhere around 1/50th as much as one of those 100W bulbs. So it will appear to glow only very dimly, when viewed directly.
So, we know that we don't have enough light, but how much do we need? We can just guess, but with a little googling, I ran across
something from the Teamsters, indicating that they would like to see on the order of from 100 lux (lm per sq. meter) for a dimly-lit warehouse, to 300 lux for one where people are handling small items and reading small labels. So that gives us a rough idea what we're shooting for. If we do the math, for a space the size of your hangar, this ends up being between 15 and 45 million lm total for the space. Given that the single cube we currently have is putting out about 20K lm, that means we would need between 750 and 2250 such lights, to light the hangar well enough to keep the Teamsters who work there from staging a walkout.
You probably don't really want to do exactly that, though. Depending on the look you are after, you can probably get by using ten or twenty high power lights. Likely, you do not want to make these as boxes, since the box emits light in all directions. If that is important for realism, then by all means do so, but if not, just use planes (easiest to use a single face, grouped), and angle them so that they contribute lighting to the scene in a non-wasteful way.
Hopefully you find this helpful...at least, it should clarify a bit what we mean when we say that Maxwell is a very physical renderer.