#313150
indeed. Be nice if the mat/object ID was simple "smarter" in how it selects colors for different mats/objects in the first place. For example a "Reevaluate ID Color's" button that scans your model and tries to put random contrasting colors on adjacent mat/objects.

-Brodie
#313248
Or the option to use the SU material colour edit (colourize setting) for the material ID - then the material ID could be set from SU materials, you could give it a colour that when your PS action is done the mask layers can be named for most of your common materials - road, conc, grass, tiles etc!!!! Very cool!
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