- Wed Dec 03, 2014 5:00 pm
#384261
Hi,
I'm experimenting using emitters. This is for an interior scene, I'm following a lot of the good advice already posted here.
I'm testing the emitter strength with some cubes in a "room". I'm testing with no environment, just the emitters (lights) to get a feel for how it works, hiding some with the Maxwell option etc.
Something I noticed is that small cubes are working great, brightness goes up and down as I change the levels in the material editor, all very easy.
I've created a second emitter material for the window emitters. And here is where the problems begin. Even on max setting the amount of light is very low. The material is applied to grouped surface (with a little thickness) spanning floor to ceiling "windows" so they are about 2.5m high and maybe 15m wide. I'd like to create impression of a sun direction by using a stronger emitter on one side.
Summary: why does a small cube emit much higher levels of light than a large grouped surface?
Side note. I noticed that imported mxm emitters don't come in as emitters. It seem the best way to have an emitter is to duplicated the default and create from scratch.
I'm experimenting using emitters. This is for an interior scene, I'm following a lot of the good advice already posted here.
I'm testing the emitter strength with some cubes in a "room". I'm testing with no environment, just the emitters (lights) to get a feel for how it works, hiding some with the Maxwell option etc.
Something I noticed is that small cubes are working great, brightness goes up and down as I change the levels in the material editor, all very easy.
I've created a second emitter material for the window emitters. And here is where the problems begin. Even on max setting the amount of light is very low. The material is applied to grouped surface (with a little thickness) spanning floor to ceiling "windows" so they are about 2.5m high and maybe 15m wide. I'd like to create impression of a sun direction by using a stronger emitter on one side.
Summary: why does a small cube emit much higher levels of light than a large grouped surface?
Side note. I noticed that imported mxm emitters don't come in as emitters. It seem the best way to have an emitter is to duplicated the default and create from scratch.