tavih14 wrote:Yea no problem. The link :
http://resources.maxwellrender.com/rank ... =1&id=1074
So, I download the file. it saves in my download folder. i move it to my desktop. i extract.
i then use the mxm browser to find the file on my desktop
I try and render, then thats when I get an error.
The problem is that the "grass_c.jpg" file (and the others, as well) have been put in an "images" folder inside the download. The plugin has no way of knowing it should look inside this folder to find the textures, in order to add it to the list of search paths, and allow the engine to find them. Incidentally, if it had been named "textures" then they would have been found, since by convention, the plugin does look for a folder named "textures" next to the MXM.
However, once you fix that, you'll find the MXM doesn't work well, so I'll just use this as an example of how to pirate textures from downloaded MXMs. Using photoshop or similar, use the grass_clip.jpg texture to clip out the non-grass portions of the grass_c.jpg file, and then save the result as a png with alpha. Then, use that png in a new material in SketchUp, and edit the material in Scene Manager > Materials. There, notice the Character Type:
Set the material Character to
SSS (Single-Sided) with Roughness=40, Thickness=0.1, and Asymmetry=-50%. You can also add some Bump (Strength=20%, perhaps) if you like:
As you do, you can check the result using a few different preview Scenes:
The stage2, leaf, and drapery scenes are probably most useful for this material. So play around a bit with the Roughness and Asymmetry values to see what they do, and perhaps boost Saturation a bit, in the Texture panel:
You should pretty quickly be able to build something that looks nice, and does not rely on the MXM file, which was either built badly, or is an older material, which is not translating nicely in V3. So please give that a try and let me know how it goes. These images are from
the docs for the Scene Manager > Materials page, by the way.