- Tue Jul 10, 2012 6:16 pm
#358454
I would not recommend using MXM files for IES lights in the plugin. Rather, I would select my material, so that its attributes are shown in Scene Manager > Materials. Make sure the material is in Embedded mode (use the MXM toggle button at the top-right corner of the window). Then, go to the Character tab, from the Type dropdown choose IES File, and use the Browse button to select the desired IES file. For better material preview, you may want to choose the "emitter_ies" preview scene from the Scene dropdown, just below the material preview image.
Another thing you may want to do, then, is to hide your emitter geometry from the camera. To do this, right-click the group to which you've assigned your IES material (you should use IES on groups, since faces have no inherent direction) and from the Maxwell menu, enable Hide from Camera, and Hide from Reflections and Refractions. Now, you will basically just have an invisible IES light shining according to the position and direction of the groups to which it is applied.
Another thing you may want to do, then, is to hide your emitter geometry from the camera. To do this, right-click the group to which you've assigned your IES material (you should use IES on groups, since faces have no inherent direction) and from the Maxwell menu, enable Hide from Camera, and Hide from Reflections and Refractions. Now, you will basically just have an invisible IES light shining according to the position and direction of the groups to which it is applied.
Next Limit Team