- Tue Aug 03, 2010 12:14 pm
#328062
Greetings to all. First - JD: the plugin is beautiful, it has really pushed SU into the Maxwell world in a wonderful way. Thanks once again.
Here a few more comments - I'm not sure if they have been touched on in Stefan's extensive posts above, but I think not. My main issue is what I would call "material slippage" - ie, materials being somehow accidentally assigned. I agree with most of what Stefan says in his first post about the material panel not always being "active" and also think that the eyedropper should have an option-click add function if at all possible.
Q: What is the difference of using the SU eyedropper/paintbucket to your tools? If I use the SU eyedropper and copy an assigned mxm, isnt that then the same function?
Wish 1:
Why can't we have a Maxwell context menu for materials_?
This would be under :
-
separtate by...
UV overide...
-
export selection
selection info
-
current material is : <name of material >
assign material > (show list of materials, same as in material manager)
Wish 2:
rename materials in Mx scene manager, Materials,
right-click on name of material (instead of Silverlight Prefs), it should say,
"rename material"
"set to default"
"edit in MXM editor"
***
Now, my BIG problem/wish 3:
I find it very hard to understand what files will be produced on export - the issue for me is with the disk menu:
At the top, it says
Name / .jpg
Folder
Suggestion, Why not replace this with a structure like this:
Files
Image Name, Type (.jpg, .png, .tif, etc...)
MXS, Folder
MXI, Folder
I find that the file names often slip to some random value - rb.mxs ??? And it USUALLY (but not always) puts the .mxs in the folder for the image, but I am not certain - or am I missing something?
JD: Hopefully this is clear - If you like I can post screenshots of theses critiques/wishes .... please advise.
Otherwise, keep up the good work!
best to all from Berlin
Here a few more comments - I'm not sure if they have been touched on in Stefan's extensive posts above, but I think not. My main issue is what I would call "material slippage" - ie, materials being somehow accidentally assigned. I agree with most of what Stefan says in his first post about the material panel not always being "active" and also think that the eyedropper should have an option-click add function if at all possible.
Q: What is the difference of using the SU eyedropper/paintbucket to your tools? If I use the SU eyedropper and copy an assigned mxm, isnt that then the same function?
Wish 1:
Why can't we have a Maxwell context menu for materials_?
This would be under :
-
separtate by...
UV overide...
-
export selection
selection info
-
current material is : <name of material >
assign material > (show list of materials, same as in material manager)
Wish 2:
rename materials in Mx scene manager, Materials,
right-click on name of material (instead of Silverlight Prefs), it should say,
"rename material"
"set to default"
"edit in MXM editor"
***
Now, my BIG problem/wish 3:
I find it very hard to understand what files will be produced on export - the issue for me is with the disk menu:
At the top, it says
Name / .jpg
Folder
Suggestion, Why not replace this with a structure like this:
Files
Image Name, Type (.jpg, .png, .tif, etc...)
MXS, Folder
MXI, Folder
I find that the file names often slip to some random value - rb.mxs ??? And it USUALLY (but not always) puts the .mxs in the folder for the image, but I am not certain - or am I missing something?
JD: Hopefully this is clear - If you like I can post screenshots of theses critiques/wishes .... please advise.
Otherwise, keep up the good work!
best to all from Berlin