- Thu Mar 17, 2011 11:30 pm
#339904
I am having issues getting a texture to scale properly inside the plugin. I want to use this texture to represent screen printing on my part. The problem is that the texture scale as seen on the model does not seem to stay consistent with the scale of the actual image. In other words, if the texture size has a ratio of 5 units wide by 1 unit high, the scale shown when the material is applied onto the model is different. Modifying the global texture scale and offset does not change the fact that the proportions of the texture are not being maintained.
I would prefer to do this in the plugin if possible, especially for cases where there are multiple instances of a part in the assembly. Can this be done in the plugin?
I am using SolidWorks plugin version 2.5.12.0 with 64-bit SolidWorks 2010 SP4 on WinXP.
I would prefer to do this in the plugin if possible, especially for cases where there are multiple instances of a part in the assembly. Can this be done in the plugin?
I am using SolidWorks plugin version 2.5.12.0 with 64-bit SolidWorks 2010 SP4 on WinXP.