#329834
If I have some labels or graphic elements inserted from solidworks using photoworks decals tool.

How can I use it in maxwell render application?

If I cannot use it, how can I create from the beginning a decal or something similar inside Maxwell?


Can anybody hepl me with this?
#329864
The plugin is not compatible with PhotoWorks decals, so you would need to specifically build a Maxwell material which uses your decal as a texture, and use that.

So, from the very beginning:

1. create the texture using photoshop or similar
2. in the plugin's Scene Manager, go to the Materials tab
3. right-click > New Material
4. double-click the new material to open it in the material editor
5. in the tree on the left, click on the material's main BSDF
6. right-click the BSDF's Reflectance 0 texture button
7. the material editor's texture pane should slide open
8. browse to the texture you created in step 1
9. drag the material onto your geometry in SolidWorks
10. adjust the texture's Tile X/Y values as necessary

That will just create a basic diffuse textured material; you could also use one of the plugin's material wizards (also in the material list's right-click menu) instead of steps 3-6. Also, it is possible to apply rotation to the texture by:

11. in the Scene Manager, go to the Object Properties tab
12. select geometry in SolidWorks; it will be shown in Object Properties
13. use the texture rotation slider to adjust rotation

Let me know if that helps to answer your question.

JD

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