- Sat Apr 03, 2010 2:22 am
#321555
Hello all,
Here is a preview of the next minor update:
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And here are the links:
- For SolidWorks x86
- For SolidWorks x64
Please do not share these links, since I am hosting them myself until an official release.
The biggest changes here have to do with the removal of the Absolute Coords switch; the export code has been completely rewritten, and should no longer have a problem with entities which are mated being exported in odd locations/orientations. As Absolute Coords required alot of math, the new code also runs faster, and furthermore, allows the use of Instances in many more situations; Instances could not be used in conjunction with the Absolute Coords option, since by definition, the job of Absolute Coords was to pre-transforming all mesh geometry into absolute x/y/z space.
Also, please feel free to post in this thread if you run into any issues -- while this should be ready to go, I am shifting over to a more public strategy for testing releases, where I will make updates available to existing users before releasing them on a broader basis. That gives you the option of having earlier access to newer features and fixes, while at the same time letting new builds get a much wider scrutiny before their official release. I tend to see that as a win-win, since it lets you choose whether you value the benefits of early-adoption, or whether you prefer to wait until releases go public.
Please feel free to let me know if you have any thoughts about this strategy -- if it turns out not to be a good idea, we can always go back.
Cheers,
JD
Here is a preview of the next minor update:
---------------------------------------------------
- Maxwell for SolidWorks
Version 2.0.6 Release Notes
Version 2.0.6 of the Maxwell for SolidWorks plugin is a minor bug-fix update which introduces a few new features.
Changes
- added support for per-output-file auto-naming
- added a new Motion Study Animation feature for rendering Motion Studies
- texture editor now shows texture aspect ratio in Real Scale mode
- the ‘Absolute Coords’ option is no longer necessary and has been removed
- minor changes made to accommodate Maxwell 2.0.3.0 release
Fixes
- imaging control was calculating brightness before inversion
- in some cases, the wrong material could be exported for some entities
- re-worked export code prevents mated entities showing up in odd locations in Studio
---------------------------------------------------
And here are the links:
- For SolidWorks x86
- For SolidWorks x64
Please do not share these links, since I am hosting them myself until an official release.
The biggest changes here have to do with the removal of the Absolute Coords switch; the export code has been completely rewritten, and should no longer have a problem with entities which are mated being exported in odd locations/orientations. As Absolute Coords required alot of math, the new code also runs faster, and furthermore, allows the use of Instances in many more situations; Instances could not be used in conjunction with the Absolute Coords option, since by definition, the job of Absolute Coords was to pre-transforming all mesh geometry into absolute x/y/z space.
Also, please feel free to post in this thread if you run into any issues -- while this should be ready to go, I am shifting over to a more public strategy for testing releases, where I will make updates available to existing users before releasing them on a broader basis. That gives you the option of having earlier access to newer features and fixes, while at the same time letting new builds get a much wider scrutiny before their official release. I tend to see that as a win-win, since it lets you choose whether you value the benefits of early-adoption, or whether you prefer to wait until releases go public.
Please feel free to let me know if you have any thoughts about this strategy -- if it turns out not to be a good idea, we can always go back.
Cheers,
JD
Next Limit Team