- Sun Jan 17, 2010 5:52 pm
#317814
hi there,
i've been struggling with decals for quite some time now, and i'm getting better with it
now, i usually export my SolidWorks scene into Maxwell Studio in order to place decals. that works quite well, but i have a little problem: when i try to adjust the UV set to an object, it always refers to the maxwell world/scene coordinates, not the object shape/geometry. so i always have to adjust manually (rotate, scale etc), which is not very precise.
example: i have 3 boxes in my scene. when i select the surface i want to place my packaging design on (that is a material with a texture of the exact same size like the surface) and hit "adjust", it will only put the texture/decal in the right spot if the box is aligned with the x/y/z axis of the scene. in other words: when the box is rotated, the texture won't use the boxes geometry to adjust, but will keep aligned to the studio world.
i hope you know what i mean, please see attached image. is there a way to tell the material/texture to use the box itself as a reference?
thanks for any tips

tony
i've been struggling with decals for quite some time now, and i'm getting better with it

now, i usually export my SolidWorks scene into Maxwell Studio in order to place decals. that works quite well, but i have a little problem: when i try to adjust the UV set to an object, it always refers to the maxwell world/scene coordinates, not the object shape/geometry. so i always have to adjust manually (rotate, scale etc), which is not very precise.
example: i have 3 boxes in my scene. when i select the surface i want to place my packaging design on (that is a material with a texture of the exact same size like the surface) and hit "adjust", it will only put the texture/decal in the right spot if the box is aligned with the x/y/z axis of the scene. in other words: when the box is rotated, the texture won't use the boxes geometry to adjust, but will keep aligned to the studio world.
i hope you know what i mean, please see attached image. is there a way to tell the material/texture to use the box itself as a reference?
thanks for any tips

tony