- Tue Aug 30, 2016 10:45 am
#392061
Hi, I have a problem with a UV map in Rhino. The UV map is ignored by Maxwell in some cases. Here is the first one.
Banded surface is texturized by the image based Maxwell texture. In Rhino render mode I can see everything is correct. Texture equally cover the surface (the uv editor has been used). But as soon as I start Fire or Maxwell render some bug is appearing. See the image bellow.
The green line is showing normal texture, you might be see some bright horizontal line in texture. But after I have some strange short part with squeezed texture and the third part with texture rotated to 90 degrees.
The similar problem in case of merged surfaces. Let say I have 3 different size surfaces stack together and merged in one object by Join command. Now, if you apply UV map, all 3 have different looks in render, rather than proportional cover. Why it so? Thanks.
Banded surface is texturized by the image based Maxwell texture. In Rhino render mode I can see everything is correct. Texture equally cover the surface (the uv editor has been used). But as soon as I start Fire or Maxwell render some bug is appearing. See the image bellow.
The green line is showing normal texture, you might be see some bright horizontal line in texture. But after I have some strange short part with squeezed texture and the third part with texture rotated to 90 degrees.
The similar problem in case of merged surfaces. Let say I have 3 different size surfaces stack together and merged in one object by Join command. Now, if you apply UV map, all 3 have different looks in render, rather than proportional cover. Why it so? Thanks.