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By Mihai
#389806
Single sided SSS and the "regular" one are totally different approaches to creating an SSS effect, with the regular SSS being a true volumetric solution. For this reason we would need volumetric textures in order for it to be texturable, it just can't work with 2D textures. With a 2D texture it can only work at the surface level. If you still want to apply a texture onto the surface when using regular SSS, then adding it to the transmittance slot is the best way to go.

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Texture/finish lost in render.

Nothing?