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By dk2079
looks like the parameters for textures in grass slots are not changing anything.

pleas try simple repeat / offset / rotate. I can't get it to work. It always renders default, in FIRE and Maxwell
By JDHill
I'm not sure how they are supposed to work, but as far as I know, the plugin is passing the parameters correctly, as you should be able to confirm if you open an exported MXS in Studio. Adding Maxwell Grass from scratch to a plane in Studio, and then putting a checker bitmap into the Density Map, I see that rotation/offset/etc appear to have no effect in Studio, either, leading me to believe that this is not a plugin-related issue.
User avatar
By dk2079
in deed.
have not looked in studio. but it is the same there. looks like an engine thing then. have these controls never had any effect? I believe they worked at some point earlier.

btw. the new grass Y is not exposed in the PlugIn yet or?
and I was also wondering if there colud be a function to preview the grass like studio?
By JDHill
As I say, I am not sure (whether the texture rotation/etc have an effect), simply because I do not recall having specifically checked it. But, I can ask another developer about it. Regarding the y-up option, it looks like I have overlooked adding that, so I'll add it for the next build. On a viewport display, I can look into that.
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Thanks Luis, it's great to see progress with MW!

Thanks Fernando!