- Sun Jun 15, 2014 3:21 pm
#381267
it is very tough to place a mxsRef like a car or a tree because it is in points only.
we do usually scatter real blocks and only write out mxsRefs if the placement (eg. trees etc.) is finalized.
but sometimes things need a few manual adjustments later and it would be great to do these on the fly with the imported mxs references.
but if there are 2k trees, beware one turns up the detail too high, brings down even a strong graphics card.
i wish there was an option to display only the selected reference(s) in high detail.
thanks,
daniel
we do usually scatter real blocks and only write out mxsRefs if the placement (eg. trees etc.) is finalized.
but sometimes things need a few manual adjustments later and it would be great to do these on the fly with the imported mxs references.
but if there are 2k trees, beware one turns up the detail too high, brings down even a strong graphics card.
i wish there was an option to display only the selected reference(s) in high detail.
thanks,
daniel
workstation: EVGA SR-2 / dual x5650@3.5Ghz / quadro 4000