Hey Jeremy
I did a lot of tests and think I can narrow it down to maybe a point where you could help. I'm not sure if this really connected to the issue mentioned before, but it is a weird behavoir anyway.
My step-by-step:
I opened a not too complex scene without any animation information in it. Switched Cache Meshes off.
Just exporting and rendering it takes about 12 seconds if I count it with a watch. Maxwell says 6 seconds for the meshing.
The exported MXS has a size of 40 MB
I now created a quick animation of 10 frames with a simple camera move in that scene.
I rendered the animation via Bongo -> Render Animation ... chose Maxwell Render and a path on my hard disk.
When I click 'Render Animation' it takes around the same 12 seconds per frame and starts directly, leading up to 1min50 for the whole animation.
I then tested switched the cache meshes on to see how that influences the times.
Same procedure as before: Render Animation! Now it takes around 1min15 before it starts exporting the meshes for the first frame.
What I see in the command line is:
Code: Select allCommand: _BongoRenderAnimation
Command: _Render
Command: -_SaveRenderWindowAs
Save file name ( Browse ): "D:\TESTRENDER\13024 Expo Milano\130329 animtest\13024 Milano 130329 animation test scene_00.BMP"
And the little Maxwell window with the "Exporting frame ...". It stays in that state for the mentioned 1min15, then exports the meshes for the first frame, then the same for all the other frames which is very fast then due to the cached meshes and takes around 2min05 for the whole export of all frames.
I then disabled the cache meshes again and rendered it again.
Now, it takes the same 1min15 before it starts exporting the first frame. Weird, right? But The cached meshes seem to have nothing to do with the problem.
I saved the scene and reopened it, started to render the animation again and it started meshing directly.
After that finished, I directly started a second run and it takes 1min15 longer again!
This is the code from the Log Window. The difference between the first two runs are line 979 to 1028 which take 1min15. He did not show similar lines on the first eport!
Code: Select all* line 979: Add, created or modified Rhino material at index 18600
* line 980: Add, created or modified Rhino material at index 18604
* line 981: Add, created or modified 2 Rhino materials
* line 982: Add, created or modified Rhino material at index 18585
* line 983: Add, created or modified Rhino material at index 18586
* line 984: Add, created or modified Rhino material at index 19434
* line 985: Add, created or modified Rhino material at index 20098
* line 986: Add, created or modified Rhino material at index 20096
* line 987: Add, created or modified Rhino material at index 20614
* line 988: Add, created or modified Rhino material at index 20622
* line 989: Add, created or modified Rhino material at index 20635
* line 990: Add, created or modified Rhino material at index 20634
* line 991: Add, created or modified Rhino material at index 21181
* line 992: Add, created or modified 5 Rhino materials
* line 993: Add, created or modified Rhino material at index 21188
* line 994: Add, created or modified 34 Rhino materials
* line 995: Add, created or modified 4 Rhino materials
* line 996: Add, created or modified Rhino material at index 21387
* line 997: Add, created or modified Rhino material at index 21396
* line 998: Add, created or modified 2 Rhino materials
* line 999: Add, created or modified Rhino material at index 21389
* line 1000: Add, created or modified Rhino material at index 21216
* line 1001: Add, created or modified Rhino material at index 21394
* line 1002: Add, created or modified Rhino material at index 21185
* line 1003: Add, created or modified Rhino material at index 21180
* line 1004: Add, created or modified 2 Rhino materials
* line 1005: Add, created or modified 2 Rhino materials
* line 1006: Add, created or modified 4 Rhino materials
* line 1007: Add, created or modified 3 Rhino materials
* line 1008: Add, created or modified Rhino material at index 20097
* line 1009: Add, created or modified Rhino material at index 20094
* line 1010: Add, created or modified Rhino material at index 20095
* line 1011: Add, created or modified Rhino material at index 19778
* line 1012: Add, created or modified 2 Rhino materials
* line 1013: Add, created or modified Rhino material at index 19433
* line 1014: Add, created or modified Rhino material at index 19098
* line 1015: Add, created or modified 4 Rhino materials
* line 1016: Add, created or modified Rhino material at index 20588
* line 1017: Add, created or modified 2 Rhino materials
* line 1018: Add, created or modified Rhino material at index 20587
* line 1019: Add, created or modified Rhino material at index 18559
* line 1020: Add, created or modified 4 Rhino materials
* line 1021: Add, created or modified 2 Rhino materials
* line 1022: Add, created or modified 3 Rhino materials
* line 1023: Add, created or modified 7 Rhino materials
* line 1024: Add, created or modified Rhino material at index 18603
* line 1025: Add, created or modified 9 Rhino materials
* line 1026: Add, created or modified 8 Rhino materials
* line 1027: Add, created or modified 2 Rhino materials
* line 1028: Add, created or modified 6 Rhino materials
* line 1029: ExportGeometry, Exporting meshes...
* line 1030: ExportStatus, mesh transfer 10.00% completed (1619 of 16191)
* line 1031: ExportStatus, mesh transfer 20.00% completed (3238 of 16191)
* line 1032: ExportStatus, mesh transfer 30.00% completed (4857 of 16191)
* line 1033: ExportStatus, mesh transfer 40.00% completed (6476 of 16191)
* line 1034: ExportStatus, mesh transfer 50.00% completed (8095 of 16191)
* line 1035: ExportStatus, mesh transfer 60.00% completed (9714 of 16191)
* line 1036: ExportStatus, mesh transfer 70.00% completed (11333 of 16191)
* line 1037: ExportStatus, mesh transfer 80.00% completed (12952 of 16191)
* line 1038: ExportStatus, mesh transfer 89.99% completed (14571 of 16191)
* line 1039: ExportStatus, mesh transfer 99.99% completed (16190 of 16191)
* line 1040: ExportStatus, mesh transfer 100.00% completed (16191 of 16191)
* line 1041: Render, total export time: 00:00:05.9873424
* line 1042: Render, frame was written to 'D:\TESTRENDER\13024 Expo Milano\130329 animtest\13024 Milano 130329 animation test scene_0000.mxs'
* line 1043: ExportGeometry, Exporting meshes...
* line 1044: ExportStatus, mesh transfer 10.00% completed (1619 of 16191)
* line 1045: ExportStatus, mesh transfer 20.00% completed (3238 of 16191)
* line 1046: ExportStatus, mesh transfer 30.00% completed (4857 of 16191)
* line 1047: ExportStatus, mesh transfer 40.00% completed (6476 of 16191)
* line 1048: ExportStatus, mesh transfer 50.00% completed (8095 of 16191)
* line 1049: ExportStatus, mesh transfer 60.00% completed (9714 of 16191)
* line 1050: ExportStatus, mesh transfer 70.00% completed (11333 of 16191)
* line 1051: ExportStatus, mesh transfer 80.00% completed (12952 of 16191)
* line 1052: ExportStatus, mesh transfer 89.99% completed (14571 of 16191)
* line 1053: ExportStatus, mesh transfer 99.99% completed (16190 of 16191)
* line 1054: ExportStatus, mesh transfer 100.00% completed (16191 of 16191)
* line 1055: Render, total export time: 00:00:05.8983373
* line 1056: Render, frame was written to 'D:\TESTRENDER\13024 Expo Milano\130329 animtest\13024 Milano 130329 animation test scene_0001.mxs'
...
* line 1155: ExportGeometry, Exporting meshes...
* line 1156: ExportStatus, mesh transfer 10.00% completed (1619 of 16191)
* line 1157: ExportStatus, mesh transfer 20.00% completed (3238 of 16191)
* line 1158: ExportStatus, mesh transfer 30.00% completed (4857 of 16191)
* line 1159: ExportStatus, mesh transfer 40.00% completed (6476 of 16191)
* line 1160: ExportStatus, mesh transfer 50.00% completed (8095 of 16191)
* line 1161: ExportStatus, mesh transfer 60.00% completed (9714 of 16191)
* line 1162: ExportStatus, mesh transfer 70.00% completed (11333 of 16191)
* line 1163: ExportStatus, mesh transfer 80.00% completed (12952 of 16191)
* line 1164: ExportStatus, mesh transfer 89.99% completed (14571 of 16191)
* line 1165: ExportStatus, mesh transfer 99.99% completed (16190 of 16191)
* line 1166: ExportStatus, mesh transfer 100.00% completed (16191 of 16191)
* line 1167: Render, total export time: 00:00:05.7913312
* line 1168: Render, frame was written to 'D:\TESTRENDER\13024 Expo Milano\130329 animtest\13024 Milano 130329 animation test scene_0009.mxs'
Now comes a funny part

After that export I tried to render a still image again, by clicking on "Rendering" in the Maxwell toolbar. This happens:
Code: Select allCommand: _Maxwell_Render
Maxwell: Rendering Animation Frame to MXS (frame 1)
Maxwell: Cached MXS meshes have been invalidated.
Maxwell: Exporting meshes...
Maxwell: mesh transfer 10.00% completed (1619 of 16191)
Maxwell: mesh transfer 20.00% completed (3238 of 16191)
Maxwell: mesh transfer 30.00% completed (4857 of 16191)
Maxwell: mesh transfer 40.00% completed (6476 of 16191)
Maxwell: mesh transfer 50.00% completed (8095 of 16191)
Maxwell: mesh transfer 60.00% completed (9714 of 16191)
Maxwell: mesh transfer 70.00% completed (11333 of 16191)
Maxwell: mesh transfer 80.00% completed (12952 of 16191)
Maxwell: mesh transfer 89.99% completed (14571 of 16191)
Maxwell: mesh transfer 99.99% completed (16190 of 16191)
Maxwell: mesh transfer 100.00% completed (16191 of 16191)
Maxwell: total export time: 00:00:06.1973545
Maxwell: frame was written to 'C:\Users\nightnurse\Documents\Maxwell\output\unnamed.mxs'
Command: RenderScene
Unknown command: RenderScene
And it does not start the render. (a bug?) I have also no idea where that path comes from as it I have it nowhere in my settings.
Nevermind ... but the cool thing is, when I now start to render the animation again, it starts directly as if I had just opened the file!
I hope that all makes any sense to you, it does not really for me.

Feel free to ask any questions if it's not clear.
I also added some moving objects to see if it makes any difference, but it does not.
I think I'll repeat some tests with a heavier scene to check if this has anything to do with the issue I had yesterday and exporting times of 20 min per frame.
Cheers,
Christoph
PS: I could also send you my test scene if that helps ...