- Wed Jul 25, 2012 2:32 pm
#359026
Hi Jeremy,
to keep you updated i just "forward" the question i posted on the NG:
thanks,
Daniel
to keep you updated i just "forward" the question i posted on the NG:
curios to hear how this problem presents itself on your side.i guess there is still no way of showing anything else than channel 1 in the viewport or?
in rhino render the button in the texture dialog is greyed out.
and when using my standard renderer,maxwell, i don't see any changes in the viewport either when setting a secondary mapping-channel.
i am wondering why it is still missing..? it is important form serious rendering work, and it has to work for plug-ins as well not just for rhinorender.
daniel
thanks,
Daniel
workstation: EVGA SR-2 / dual x5650@3.5Ghz / quadro 4000