- Tue Jun 19, 2012 2:38 am
#357240
Maxwell for Rhino
Version 2.7.0 Release Notes
Changes
Version 2.7.0 Release Notes
Changes
- This build adds support for the Maxwell Grass extension
- Added new 'Extensions' pages in Scene and Database Managers.
- Texture Editor is once again independent from the Material Editor.
- The Output page now more closely matches current Studio.
- Disabling Maxwell Fire no longer clears the rendered image.
- Added new Maxwell_MakeMaterialsUnique command.
- Cut/copy/paste material components using CTRL+X/C/V.
- RefreshAllTextures now invalidates texture thumbnails.
- Import .SKY file dialog now remembers its previous path.
- MXM References are cleared when rendering in Maxwell Fire.
- The plugin now explicitly checks for cycles in MXM References.
- Added support for Hide-from-x attributes on block instances.
- Added new Reset Render Properties button in Object Properties.
- Added Load/Save Plugin Options commands in Options page.
- If an MXM-Linked material is modified, it gets an orange border.
- You can now update linked MXMs from the Materials list.
- Added new Network options (Start Node/Manager, bind to IP).
- Solved issues with an NVIDIA (perhaps Optimus-related) driver.
- Texture preview was being scaled incorrectly in Real Scale mode.
- Material Conflict dialog was not respecting the 'repeat choice' option.
- Displacement node could be incorrectly hidden when reading MXMs.
- Maxwell_ExtractMaterials produced duplicates in some cases.
- Show Sun in Viewport feature was broken.
- Emitters were being read/written incorrectly.
- Values could sometimes be initiailized incorrectly.
- MXM & IES paths were considered invalid when empty.
- Material thumbnail text could remain unset in some cases.
- Vector displacement UI did not allow negative Scale values.
- Default colors were not loaded when running Rhino 5.0 x64.
- The plugin could crash when reading certain MXI files.
- Changes to IBL textures were causing Material Editor updates.
- Same-name layers could present a problem under Rhino 5.0.
Next Limit Team