By caryjames - Thu Jun 14, 2012 10:30 pm
- Thu Jun 14, 2012 10:30 pm
#357125
Hey guys - it has been a long time since I have ran into an issue that made me stop in and say hello!! So...hello! 
Ok, here is the situation. I have a client that has some Solidworks files that are in need of rendering. They import into Rhino as block instances, I have to explode them in order to texture map them. After exploding them the files seem to have unnecessarily high mesh counts that are bogging everything down to a standstill. Do any of you guys have a process for brining in Solidworks files that makes this process easier. I just spent 5 minutes waiting for Voxelization on a 1250 x 1250 px render on a i7-980x overclocked machine with 12 gigs of RAM
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As usual, thanks!!!

Ok, here is the situation. I have a client that has some Solidworks files that are in need of rendering. They import into Rhino as block instances, I have to explode them in order to texture map them. After exploding them the files seem to have unnecessarily high mesh counts that are bogging everything down to a standstill. Do any of you guys have a process for brining in Solidworks files that makes this process easier. I just spent 5 minutes waiting for Voxelization on a 1250 x 1250 px render on a i7-980x overclocked machine with 12 gigs of RAM

As usual, thanks!!!