#357125
Hey guys - it has been a long time since I have ran into an issue that made me stop in and say hello!! So...hello! :)

Ok, here is the situation. I have a client that has some Solidworks files that are in need of rendering. They import into Rhino as block instances, I have to explode them in order to texture map them. After exploding them the files seem to have unnecessarily high mesh counts that are bogging everything down to a standstill. Do any of you guys have a process for brining in Solidworks files that makes this process easier. I just spent 5 minutes waiting for Voxelization on a 1250 x 1250 px render on a i7-980x overclocked machine with 12 gigs of RAM :(.

As usual, thanks!!!
#357126
Blocks aside, I assume that the geometry itself is coming over as NURBS. If so, being imported, I would think it unlikely that this geometry would have custom meshing parameters (i.e. Obj Props > Custom Mesh), and that you could therefore use File > Properties > Mesh to coarsen the meshing of everything contained in the file.
Sketchup 2025 Released

Thank you Fernando!!!!!!!!!!!!!!!!!!!!!!!!!!! hwol[…]

I've noticed that "export all" creates l[…]

hmmm can you elaborate a bit about the the use of […]

render engines and Maxwell

Funny, I think, that when I check CG sites they ar[…]