By kami
#352333
Hi Jeremy
We recently textured a lot of tree files (each tree in a separate file) and we always used the last file as a template for the new one and just changed the textures and material names for the new tree.
You can imagine the problem: When you import varouis trees into one file, it uses the same material for all the trees and not the differently named ones.
This must be due to an internal material number which must be identical for all these materials.
Is there anything we can do against it? These are quite a lot of trees and we don't want to create new materials for every tree again ...
Thanks, kami
By JDHill
#352382
I don't find any good way to get around this; the only real way to get around it is to go into the source documents, copy the materials, and re-assign them. I'll put a command in the next build for doing this automatically, in-place (i.e. with no duplicate materials).
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