- Wed Jan 18, 2012 9:06 am
#351643
I'm preparing an arch-viz rendering scene with a bunch of trees, bushes, etc. Starting with a single tree that's a block, I do a test render, everything seems normal. Make 5 copies of that block, spread them around, another test render. Woah! Noticeable slow-down. Select the trees and explode, another test render... (wait for meshing in rhino.... long wait for voxelization in Maxwell), but the rendering (once it finally starts) seems normal, noticeably faster.
Then I thought "why did I explode the blocks instead of un-checking Export Instances? duh", so I undo the explode (back to trees as blocks in Rhino), un-check Export Instances, do another test render, same results (of course).
I remember this issue coming up before... but I can't find the thread detailing what's going on or how I should be approaching this. Is there a solution/work-around, am I doing something totally stupid? Ideally I want to keep my super high poly vegetation stuff as blocks in Rhino and render the blocks as instances, to save file size in rhino, meshing time in rhino, and voxelization time in Maxwell.
1 Minute Render SL
for blocks exported as instances: SL 2.89
for blocks NOT exported as instances: 4.62
Then I thought "why did I explode the blocks instead of un-checking Export Instances? duh", so I undo the explode (back to trees as blocks in Rhino), un-check Export Instances, do another test render, same results (of course).
I remember this issue coming up before... but I can't find the thread detailing what's going on or how I should be approaching this. Is there a solution/work-around, am I doing something totally stupid? Ideally I want to keep my super high poly vegetation stuff as blocks in Rhino and render the blocks as instances, to save file size in rhino, meshing time in rhino, and voxelization time in Maxwell.
1 Minute Render SL
for blocks exported as instances: SL 2.89
for blocks NOT exported as instances: 4.62
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