By piroshki
#347795
Hi all, and JD!

I am having a problem with a couple of meshes.

I downloaded two mesh objects from a furniture supplier to drop in to a model. To me they look almost identical. I have assigned the material by layer. On one of these meshes the scaling of the material is perfect. On the other it is completely off. I seem to have absolutely no control over the render mesh.

Any suggestions or ideas about what might be wrong? How can I get the mesh to re-scale on a mesh object?

T.
By JDHill
#347796
As usual, I begin answering your questions by asking questions of my own... :)
  1. Does it appear to be a plugin-specific problem?
  2. Which version of Rhino, and which version of the plugin?
  3. Are you able to map them how you wish in the viewport?
  4. If so, what about Rhino Render - do they render correctly?
Depending, I suppose I'd first try looking into the various RebuildMesh-type commands.
User avatar
By polynurb
#347797
(Jd was faster i just see, never the less...) quick checklist:

-are you using rhino texture projectors or did you just apply material, hence you are using the uv coordinates that came with the mesh objects?

-mesh uv coordinates can be distorted for many reasons when you import non 3dm geometry into rhino.
you might try unweld and weld and/or rebuild mesh normals.

-also there is a bug in v5 that i have noticed sometimes where meshes don't update projector modifications.
to update, you need to run some manipulative command, i figured flip-flip is one that works.
By JDHill
#347800
I've seen that last issue, and even just dragging the mesh from one point to another would force it to update in the viewport. I wrote a whole long post with a bunch of tests for it over on the Rhino newsgroup, and I believe it's being looked into.
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