- Sat Jul 30, 2011 2:28 am
#345667
I'm not great with dealing with textures and mapping in rhino so I usually just futz until I get the scale looking right, but lately I've been trying to speed my workflow and thought it would be nice to be able to drag and drop a maxwell material onto an object using the real scale option in the mxm.
Presumably, if the real world size of the maps in the mxm are known and set, this should be simple. So I have been modifying my arroway based mxms based on the scale arroway gives for the map. As I understand it, you go into each map in the material editor (a real PITA), change all of them one by one from relative to meters, and in the tile x & tile y input the size in meters. Perfect...except it doesn't work.
The maps are not scaled correctly at all when I apply them to an object and I don't know where the problem actually is.
I have applied a map channel in Rhino to the object (which doesn't seem to work the way I understand mapping channels to work, but that's another thread), changed it to box mapping (shouldn't I just be able to leave it as surface mapped?), and when I get the scale of the map applied to an object of know size scaled correctly the map scale always ends up being some arbitrary value . Meaning, to get the correct result I'm futzing the scale of the gizmo until it looks right which is what I am trying to avoid in the first place.
If anyone can tell me where my misconception is, it would be most appreciated.
Presumably, if the real world size of the maps in the mxm are known and set, this should be simple. So I have been modifying my arroway based mxms based on the scale arroway gives for the map. As I understand it, you go into each map in the material editor (a real PITA), change all of them one by one from relative to meters, and in the tile x & tile y input the size in meters. Perfect...except it doesn't work.
The maps are not scaled correctly at all when I apply them to an object and I don't know where the problem actually is.
I have applied a map channel in Rhino to the object (which doesn't seem to work the way I understand mapping channels to work, but that's another thread), changed it to box mapping (shouldn't I just be able to leave it as surface mapped?), and when I get the scale of the map applied to an object of know size scaled correctly the map scale always ends up being some arbitrary value . Meaning, to get the correct result I'm futzing the scale of the gizmo until it looks right which is what I am trying to avoid in the first place.
If anyone can tell me where my misconception is, it would be most appreciated.