- Fri May 13, 2011 10:28 pm
#342665
I am having some unusual effect where my surfaces seem to be getting large holes put in them when rendered. I have a series of "hill" pieces of geometry, and their tips are getting cut off so that they look like volcanoes.

Uploaded with ImageShack.us
This is the material (which also looks too opaque in the rendering, but that's another issue):

Uploaded with ImageShack.us
This is the geometry showing up in Maxwell Studio:

Uploaded with ImageShack.us
And this is the geometry in Rhino:

Uploaded with ImageShack.us
I selected a bunch of these hills and added a texture map to them on channel 1 that is "spherical", is this a texture mapping issue? I had them textured as "surface" before, rather than "spherical", but I didn't get the tiling I wanted with the "surface."
Thanks for your help

Uploaded with ImageShack.us
This is the material (which also looks too opaque in the rendering, but that's another issue):

Uploaded with ImageShack.us
This is the geometry showing up in Maxwell Studio:

Uploaded with ImageShack.us
And this is the geometry in Rhino:

Uploaded with ImageShack.us
I selected a bunch of these hills and added a texture map to them on channel 1 that is "spherical", is this a texture mapping issue? I had them textured as "surface" before, rather than "spherical", but I didn't get the tiling I wanted with the "surface."
Thanks for your help