By Cosmasad
#337047
Good morning friends,

Thank you everyone for your assistance so far. We are definitely making progress but still have some questions. Your patience is appreciated.

We tried Maxwell Fire and the image is very grainy. Really unreadable. Following the Manual we right-clicked on Fire and set SL on 16, Quality on 7 and Threads on 0 and the result was still grainy. Is this correct?

The manual says:

“Maxwell Fire functionality is tightly integrated with the plugin Export option Cache Meshes. When Fire is active, the plugin’s behavior is identical to what it would be when Cache Meshes is activated.”

What exactly does this mean?


Thank you.


Cosmas Demetriou
By JDHill
#337053
We tried Maxwell Fire and the image is very grainy. Really unreadable. Following the Manual we right-clicked on Fire and set SL on 16, Quality on 7 and Threads on 0 and the result was still grainy. Is this correct?
Firstly, what do you mean by saying result? If you have set Fire to SL=16 and you let it render until it was finished, the result should be nearly identical to what you would see had you sent the scene to Maxwell Render and let it render there to SL=16.

Whatever the case, I'd suggest trying a lower Quality setting; Quality controls the actual resolution of the image that Fire is rendering, so setting it to 7 is asking Maxwell to render the largest image possible. Regardless what resolution is rendered, the image will be interpolated by the plugin to fit the current size of the Fire window, so if you use say Quality=0, the image will render very quickly, but will appear pixelated, since the rendered image is small. I would recommend using Quality=2 or so; from there, the graininess of the image will simply be a function of how long you have let Fire work on it.
“Maxwell Fire functionality is tightly integrated with the plugin Export option Cache Meshes. When Fire is active, the plugin’s behavior is identical to what it would be when Cache Meshes is activated.”

What exactly does this mean?
Well, it means that when Fire is activated and rendering, that if you export an MXS file, it will not be necessary for the plugin to re-transfer the meshes from Rhino to Maxwell, since they are already present in the active Fire scene. Of course, this is exactly the same strategy used by the Cache Meshes function, and in fact, the two are one and the same: using Cache Meshes, or having a Fire scene rendering.
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