- Thu Jan 27, 2011 5:20 pm
#336776
Good morning everyone,
We are a group of architects working in Washington, D.C. on a restaurant interior. There are 110 different lights in the restaurant, -- 50 tracklights with MR 16's, 40 downlights with floods, and 40 table lamps. We are following up on a message that we posted in another part of the forum.
We understand the concept of the emitter material, and have been told that when creating a light, it is best applied to a sphere 1 cm diameter. This is all well and good, but intuitively it seems that a sphere that has emitter material applied to it would radiate light evenly in all directions. It would glow in all directions. We have been told, however, that "the sphere is like any other geometry, you can manipulate its position and rotation -- the IES material will follow where the sphere points once it is applied." But the sphere doesn't point... it is perfectly round. Then Daniel posted that "if you are in studio you should immediately see the ies distribution diagram in the viewport (blue dots) after applying the emitter material to the sphere(s)." It seems that the ies function is not supported in Rhino yet. Can anyone tell us if there is a workaround for this. Should we be working in Studio instead?
Somebody else said that "the normals of the Sphere will determine where the light is pointed -- after you apply the material just move and rotate the sphere like a flashlight/spotlight..." but again-- a sphere glows in all directions evenly. Could it be that people are using the word sphere to mean a circular surface 1 cm in diameter?
Your assistance with this would be appreciated.
Thank you.
Cosmasad
We are a group of architects working in Washington, D.C. on a restaurant interior. There are 110 different lights in the restaurant, -- 50 tracklights with MR 16's, 40 downlights with floods, and 40 table lamps. We are following up on a message that we posted in another part of the forum.
We understand the concept of the emitter material, and have been told that when creating a light, it is best applied to a sphere 1 cm diameter. This is all well and good, but intuitively it seems that a sphere that has emitter material applied to it would radiate light evenly in all directions. It would glow in all directions. We have been told, however, that "the sphere is like any other geometry, you can manipulate its position and rotation -- the IES material will follow where the sphere points once it is applied." But the sphere doesn't point... it is perfectly round. Then Daniel posted that "if you are in studio you should immediately see the ies distribution diagram in the viewport (blue dots) after applying the emitter material to the sphere(s)." It seems that the ies function is not supported in Rhino yet. Can anyone tell us if there is a workaround for this. Should we be working in Studio instead?
Somebody else said that "the normals of the Sphere will determine where the light is pointed -- after you apply the material just move and rotate the sphere like a flashlight/spotlight..." but again-- a sphere glows in all directions evenly. Could it be that people are using the word sphere to mean a circular surface 1 cm in diameter?
Your assistance with this would be appreciated.
Thank you.
Cosmasad