- Tue Jan 18, 2011 4:43 pm
#336367
in the concerned model, I have a street scape which includes lamposts as 1 root block and many repeat instances.
On first test render i encountered a strange pixelation caused by the emmiter plane in the lamp head, even when render completes (approx 5 mins, time/SL/threads = 10/19/0).
rendering diffuse + reflections. result, (physical sky):

emitter test 1 by be810fa053dd80dec18ac2d8c9207acd, on Flickr
better Result with emitter layer turned off same settings (physical sky):

emiter test 1b by be810fa053dd80dec18ac2d8c9207acd, on Flickr
From here I read the forum posts and came across a posting which stated emitters can't be in block instances:
JDHill
Post subject: Re: SSSS and block trouble with V2
PostPosted: 04 Oct 2009, 21:27
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User avatar
Joined: 16 Nov 2005, 02:02
Posts: 5349
Location: mos eisley
I have not known of any limitation like that; the only ones I know of are:
1. instances cannot have emitter materials, nor be instances of an emitter
2. emitter materials cannot be used in a multi-material situation
For (1), this limitation may or may not have been lifted; it was at one point during development, but I lost track of whether it came back or not. For (2), it does not apply in Rhino, as we cannot support multi-materials at the current time.
As for the original question of instances not appearing, I am not aware of a specific problem here, but I'll see if I can reproduce what you describe. On the question of thin sss crashing, I did find earlier that certain combinations of attenuation and roughness are causing a problem: viewtopic.php?p=309175#p309175
_________________
Next Limit Team
I tried changing the emitter surface to a mesh and updated the related blocks, I then exploded all blocks extraceted the emitters (copy all emitters), undo explode blocks, removed original emitter from the root block and updated all the other incidences, after this all emitters were pasted so they were no longer in the blocks but occured in the same lamp heads (same positions as before)- No change in results.
result (sky dome to remove doubt about turbidity + wavelength component etc. NO SCATTERING OR ANYTHING ENABLED ON ALL RENDERS BY THE WAY)

emiter test 3 by be810fa053dd80dec18ac2d8c9207acd, on Flickr
turning emmiter channel fader to full and lowering environment fader reveals the troubling pixel effect.
same settings emmitters off:

emiter test 3b by be810fa053dd80dec18ac2d8c9207acd, on Flickr
Now with blocks turned off and just emmiter layer showing:

emiter test 4c by be810fa053dd80dec18ac2d8c9207acd, on Flickr
shows the pixely results unwanted...

emiter test 4 by be810fa053dd80dec18ac2d8c9207acd, on Flickr
Why is this please am I missing something?????
On first test render i encountered a strange pixelation caused by the emmiter plane in the lamp head, even when render completes (approx 5 mins, time/SL/threads = 10/19/0).
rendering diffuse + reflections. result, (physical sky):

emitter test 1 by be810fa053dd80dec18ac2d8c9207acd, on Flickr
better Result with emitter layer turned off same settings (physical sky):

emiter test 1b by be810fa053dd80dec18ac2d8c9207acd, on Flickr
From here I read the forum posts and came across a posting which stated emitters can't be in block instances:
JDHill
Post subject: Re: SSSS and block trouble with V2
PostPosted: 04 Oct 2009, 21:27
Offline
User avatar
Joined: 16 Nov 2005, 02:02
Posts: 5349
Location: mos eisley
I have not known of any limitation like that; the only ones I know of are:
1. instances cannot have emitter materials, nor be instances of an emitter
2. emitter materials cannot be used in a multi-material situation
For (1), this limitation may or may not have been lifted; it was at one point during development, but I lost track of whether it came back or not. For (2), it does not apply in Rhino, as we cannot support multi-materials at the current time.
As for the original question of instances not appearing, I am not aware of a specific problem here, but I'll see if I can reproduce what you describe. On the question of thin sss crashing, I did find earlier that certain combinations of attenuation and roughness are causing a problem: viewtopic.php?p=309175#p309175
_________________
Next Limit Team
I tried changing the emitter surface to a mesh and updated the related blocks, I then exploded all blocks extraceted the emitters (copy all emitters), undo explode blocks, removed original emitter from the root block and updated all the other incidences, after this all emitters were pasted so they were no longer in the blocks but occured in the same lamp heads (same positions as before)- No change in results.
result (sky dome to remove doubt about turbidity + wavelength component etc. NO SCATTERING OR ANYTHING ENABLED ON ALL RENDERS BY THE WAY)

emiter test 3 by be810fa053dd80dec18ac2d8c9207acd, on Flickr
turning emmiter channel fader to full and lowering environment fader reveals the troubling pixel effect.
same settings emmitters off:

emiter test 3b by be810fa053dd80dec18ac2d8c9207acd, on Flickr
Now with blocks turned off and just emmiter layer showing:

emiter test 4c by be810fa053dd80dec18ac2d8c9207acd, on Flickr
shows the pixely results unwanted...

emiter test 4 by be810fa053dd80dec18ac2d8c9207acd, on Flickr
Why is this please am I missing something?????