- Sun Feb 14, 2010 1:55 am
#318983
Well, there are a couple points of entry when it comes to adjusting the brightness of the background; you can adjust it when you convert from jpeg to hdr/mxi (I might also try using maxwell.exe for this, rather than photoshop), and you can also adjust the Intensity parameter in the Background channel. That's just for adjusting how the image looks, as it will not be contributing to the lighting of the scene.
Aside from that, what I'd do first would be to build a very simple scene; just a plane and a few spheres. I'd then play with the physical sky a bit until I had something similar to what is present in the photo (check the plugin manual to see some examples of what does what) when it's close, put the image in the Background channel and see how good of a match you have. At this point, you are lighting the scene with Maxwell alone; you can decide how you'd like to get the background in the image at this point, whether that means using the hdr/mxi in the Background channel, creating an mxi emitter material, or creating a normal material that uses the original jpeg -- remember in that case that you also have the image manipulation controls (saturation, brightness, etc.) in the texture.
Depending on how the shot works, it might be best to try to use a screen mapped Background channel, since it's the lowest maintenance method; no extra geometry to worry about positioning. On the other hand, you may have better/easier control either mapping the image on individual back planes outside the structure, or as I've done once or twice in the past, building a cylinder that surrounds the house; in that case, it's pretty easy to sync up the image with the sun, just by adjusting the tile/offset in the texture where it's assigned.
You should be able to avoid (and I think this is the main thing you were looking for with the previous question) having the cylinder cast shadows by checking the 'Hide from GI' switch in Maxwell Object Properties. Keep in mind that this isn't going to be the easiest project - in cases where you can use a professionally produced hdr, which maps spherically and was taken/converted with this usage in mind, that you will have quite a few less restrictions. But that wouldn't be the actual site either, so you'll just have to make do -- make sure to take notes about what gives you the most trouble, so that you can have an easier time of it next time you are shooting background image(s) that will be used for this sort of thing.
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