- Fri Nov 06, 2009 1:33 am
#314147
I'm aware how if I hold down the Ctrl key and scroll through the material texture xy tiling and offset values that it changes all the maps in that bsdf, but sometimes I need to get smaller increments (not whole numbers) and have to enter that with the kbd...is there a way to do that so that all the maps in the bsdf change at the same time?
MW 2.6, C4D R12/R13, Rhino 5.0, WinVista x64, i7-920 3.8Ghz, 12 GB RAM